423429. Desurvivre H, Caplan M, Toth JA (2004) Using heuristics to evaluate the playability of games. Extended Abstracts, Conference on Human Factors in Computing Systems. ACM Press, New York, diy portable solar generator pp. 15091512. Falstein N, Barwood H (2008) The 400 project. http://theinspiracy.com/400_project.htm Accessed 6th November 2008. Federoff M (2002) Heuristics and usability guidelines for the creation and evaluation of fun in video games. Thesis, Indian University.
For the original version including any supplementary images or video, visit http://link.springer.com/chapter/1.... [Read more…]